Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. To get the free app, enter your mobile phone number. Would you like to tell us about a lower price? She wanted to live life on her own terms. Her enemies had other ideas. The galaxy is about to discover just what a cornered cat can do.
Her father's people declared her a corrupt half-breed, one unfit to live. Now she's on the run, fleeing back in time. When she joined an interstellar mercenary company, she did not anticipate becoming the Pet of House Nagali, becoming the student of a mysterious but very well connected Healer and diplomat, and fighting her way into power as the only sentient mammal in the court of a reptilian empire.
This collection of short stories, the first in the Cat Among Dragons series, begins the saga of Rada Ni Drako and her odd assortment of allies. Join the adventure as Rada takes on her father's people and tries to keep her head, and the rest of her, intact. Read more Read less.
Books In This Series 10 Books. Page 1 of 1 Start Over Page 1 of 1. Kindle Cloud Reader Read instantly in your browser. Customers who bought this item also bought. Page 1 of 1 Start over Page 1 of 1. Familiar Tales Book Four.
axoxaxavol.tk: A Cat Among Dragons eBook: Alma Boykin: Kindle Store
Vaguely Familiar Familiar Tales Book 3. Product details File Size: December 10, Sold by: Share your thoughts with other customers. Write a customer review. Showing of 10 reviews. Top Reviews Most recent Top Reviews. There was a problem filtering reviews right now.
Please try again later. Kindle Edition Verified Purchase. A half-breed running for her life, Rada ni Drako, nee Rakoji da Kavalle a vile insult in the language of her father's people , sometime Trader, sometime mercenary, finds herself the Lord Defender of the planet Drakon IV. Working against the reptilian race's prejudice against females and mammals, she earns the respect of her troops and establishes a safe place for herself.
However, I'm sure the adventure is only beginning. I look forward to the following books in this series. One person found this helpful. The plot and storyline of this book is really neat and it incorporates many neat ideas. But it can be hard to follow because the character background and transitions are skimpy There is something missing that would help the book flow better and be more readable.
Like many books being sold these days for Kindle, it has potential- but the book offers few truly new and original ideas, and it could use some aggressive editing. It's ultimately popcorn- a good timekiller, and not uninteresting- but if you're expecting excellence and substance, then lower your sights or buy something else. A humanoid can learn a maximum of six tricks. Possible tricks include, but are not limited to, the following. The DC for the required Handle Humanoid check appears after the name of each trick, in parentheses. The humanoid comes to you, even if it normally would not do so.
For example, you can command it to follow you into a dangerous alleyway. The humanoid defends you, or is ready to defend you if no threat is actually present. Feed Me DC The humanoid acquires and serves food on command. Feed Me Gourmet DC A humanoid previously taught the "feed me" trick can be retrained to serve only the choicest, most palatable foods. This trick replaces the "feed me" trick in the humanoid's trick repertoire. The humanoid goes and gets something for you.
The humanoid opens a door, window, portcullis, or other sealable aperture at your command. You need not pass through it thereafter. The humanoid performs a variety of simple tricks for your amusement, such as waving a feather toy or dragging a string around. You can use this skill on a monstrous humanoid or giant, but you take a -5 penalty on the check. Such a creature can learn the same number of tricks as a humanoid can.
An untrained feline can use a Charisma check to handle and push humanoids but cannot teach them tricks. An ordinary cat from the Monster Manual has few options when it comes to feats. It receives Weapon Finesse bite and Weapon Finesse claw as bonus feat by default, but you could easily substitute any of the feats below that better fit the individual cat you have in mind.
If you want to make the feline familiars in your game more exciting, consider letting them gain additional feats at the same rate as their masters do at master levels 3rd, 6th, 9th, 12th, 15th, and 18th. In this way, a 10th-level human sorcerer could have a cat familiar that possessed four feats.
Buy for others
Feats of the feline type are available only to cats and other feline creatures, including Cheshire cats see below , lions, rakshasas, tigers, tressym Forgotten Realms Campaign Setting , and other feline creatures. Don't Mind Me [Feline].
You have a knack for maneuvering unnoticed into position for an attack. You do not provoke an attack of opportunity when you enter an opponent's square. A creature with a reach of 0 feet provokes an attack of opportunity upon entering an opponent's square. You can gracefully fall down and captivate a nearby humanoid with your remarkable cuteness. The target must be able to see you.
This extraordinary ability is a mind-affecting effect.
Curling up with you makes injured creatures feel better. You know how to focus your chi to help heal the injuries of a favored creature. To provide healing chi, you must cuddle up with the wounded creature for one day or more. While so tended, the patient automatically recovers hit points or ability score points lost to temporary damage at twice the normal rate: You can tend only one patient at a time. Using Healing Chi counts as light activity for you. You cannot use Healing Chi on yourself. This feat can be used with the Heal skill to benefit someone under long-term care.
Anyone benefited by both the feat and the skill recovers at triple the normal rate: You can gracefully fall down and captivate multiple humanoids with your remarkable cuteness. The targets must be able to see you. You can captivate monstrous humanoids and giants with your remarkable cuteness. Contrary to popular belief, you don't always land on your feet.
The Slow Fall feat helps you land unhurt from a fall. When you're adjacent to a vertical surface, you can use it to slow your descent in a fall. You take damage as if the fall were 20 feet shorter than it actually is. You can take this feat multiple times. The adjustments to the effective height of the fall stack. You can use your Dexterity to make trip attacks by twining your body around the opponent's legs. When attempting a trip attack, first make a melee touch attack. If that succeeds, make a Dexterity check opposed by the defender's Dexterity check.
Success at this check means you trip the opponent. If that succeeds, make a Strength check opposed by the defender's Dexterity or Strength check, whichever provides the higher bonus. You can accurately focus your weight to seem much heavier than you really are. In addition, you have an uncanny knack for finding sensitive points upon which to press in a grapple. When making a grapple check, use the special size modifier for a creature one size category greater than your own instead of the one you would normally use.
If you successfully pin an opponent in a grapple, you can deal subdual damage as if you were one size category larger than you actually are. You can make another creature want to pet you by stretching gracefully within its visual range. While prone, you can use suggestion, as the spell, to make one creature within 30 feet of you use its next action to move into your square and attempt a melee touch attack to pet you.
If an affected target is somehow prevented from carrying out the suggestion, it nevertheless spends its next action in the attempt. Using Writhe is a standard action. Few humanoid clerics even know the cat domain exists, but it is a popular choice among feline clerics and clerics of other races who serve feline deities. Bast, Felix, Garfield, Morris, Schrodinger.
Cats are inordinately lucky. You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll any one roll that you have just made. You must accept the result of the reroll, even if it's worse than the original roll. Allergic Reaction Necromancy Level: S, M Casting Time: One living creature Duration: Fortitude negates see text Spell Resistance: Coughing and sneezing caused by a severe allergic reaction to your presence leaves the target dazed for the duration of the spell.
The dazed subject is not stunned so attackers receive no special advantage against that creature , but it can't move, cast spells, use mental abilities, or take any other actions. Any bonuses or penalties the target has on saving throws against poison also apply to the saving throw to negate the effect of this spell. A flake of cat dander. Will negates Spell Resistance: